Monday, November 23, 2009

Loot

I've played a lot of games over the years, and one of the things that occasionally strikes me as odd is my relationship with the dead and their stuff. Since the clearest way to advance my character is the death of others, and because the dead also tend to carry equipment that advance my abilities, I view each living thing as an obstacle to riches. Weird is when I inspect spectacular loot on an important character and anticipate its death, or resent games for disallowing it. Even weirder is having headlines remind me of the dynamic in real life.

3 comments:

  1. Hahah brilliant. Tell me you made that stat image.

    ReplyDelete
  2. Funny how loot is so important for that sense of accomplishment or success in a game (or real life). And if it isn't there, the game feels like something is missing. For me, a prime example is City of Heroes, and it's predecessor Champions Online. As fun as the games were, I couldn't get drawn into them for the sheer lack of loot.

    ReplyDelete
  3. Tom, I did. ;-)

    Shane, I hope your grandma doesn't read this, else she'll be wary of that funny look in your eye.

    ReplyDelete