Monday, January 18, 2010
I'm writing this post to reference in reviews and critiques, because I know easy it is to have ideas, and how hard it is to make them work. When I talk about games, my thoughts won't account for hundreds of factors that go on in day-to-day development, and that they may have been tried, and failed. Ideas are cheap, and many of mine are bad, but I try not to let it stop me from sharing. I share because new ideas spawn from discussions, and I never know when one of those, when applied, might be rad.