I just finished Demon's Souls but I'm not sure I feel ready to write about it just yet. It'll probably be a very dense commentary because it pushes to the extreme on nearly every design axis it touches, and it intrigues me that a game with so many game of the year nominations nearly made me quit on more than one occasion. My play experience has simply provoked a lot of thinking, and I spent a chunk of my morning just jotting down notes for later.
But I may do a retro review first. The Angry Video Game Nerd recently reviewed a game I loved as a kid, and that I thought would be fun to write about. If Demon's Souls can get so much attention for its retro design approach, perhaps there are more retro concepts worth consideration.