For the past few weeks I've been trying to get the game prototype I've been working on co-op playable over a LAN network via Unity scripts. (Remember, I hadn't scripted a damned thing before October.) Last night it finally worked the way I intended, and my laptop was playing the game with my desktop, and the two players' actions could be seen on each others screens over my wi-fi network at home. I'm dancing around all giddy and excited right now. Next stop? The intarwebz.