Monday, February 22, 2010

Demon's Souls, pt.1: Overview

Demon's Souls has been difficult to get writing about because I have a lot to say about it, and my opinion keeps changing. I don't dive into these reviews with much planning since this is hardly my day job, but I've mentioned before how much I miss having a dialogue about the games I play. So to prod myself into action, I'll start with an overview, and follow it with a quick brainstorm of things I'd like to talk about.

An Overview
When I began Demon's Souls, it seemed like something that only patient gamers could enjoy, and perhaps only because of the rule that, the greater the pain involved in overcoming an obstacle, the sweeter the reward (didn't reviewers have to finish it)? But even though the first sentence of this paragraph is completely true, I believe Demon's Souls does everything in service of a very specific, very immersive experience that might not exist without these elements.

Like a great but exhausting movie, Demon's Souls is an excellent but difficult experience. It's something you wrack over, hesitate to recommend to Joe Public, and do not readily seek to experience again. Even now, the game arouses conflicting feelings in me regarding accessibility and atmosphere that I hope I can describe in upcoming blurbs. Here is a list of topics I am thinking about covering in the days to come:
  • How It Works
  • The "Experience"
  • Confusion
  • Fairness
  • Multiplayer
  • The End
More soon.

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