Tuesday, March 9, 2010


Unity 3 was announced. I'm excited to see the full list of features, particularly to see if networking has improved, but the 360 and PS3 support news is way cool. I so love the tool. Just yesterday, I scripted the following:
  • Changed thin floors in all random tiles so they can be shot through to mimic firing through grating.
  • Fixed minimap to correctly update "rooms visited" when not open.
  • Added avatar health and shields, with shield regeneration a la "every shooter," including HUD presentation.
  • Added enemy damage from enemies that get too close to you.
  • Added health pickups.
  • Added random % chance for enemies to drop said pickups, with hack to make sure they drop in movement path.
I still can't believe how much fun it is to finally get my hands dirty in this stuff. Empowering and fun.


  1. I'm excited about it, too. Most exciting to me is the debugging support and the single editor, multiple target platforms thing. They also announced Unity 1.6 for iPhone which adds generics support for .NET, which is nice. I'm hoping with 3.0 they are making it so that you can put in your own Mono install so that you can keep up to date even if they don't want to...