Several years ago, when the PS3 and 360 were on the verge of being released, I attended GDC and noticed various game disciplines having discussions about how to overcome the challenges and take advantage of the possibilities of the new consoles. The exception to this rule was design and designers, who screamed about the death of design, and perhaps the world as we know it, because the cost of other disciplines would make publishers averse to trying new ideas.
It made sense, but the alarm seemed excessive compared to other disciplines', who were having reasonable discussions about how to overcome new challenges instead of declaring about the end of the world. And the sheer volume from my peers made me wonder about my discipline. If our audience wants it, they buy it, and publishers demand it, so is it really the end of the world? If our heyday is behind us, why didn't we leave our audiences wanting more?