skip to main
|
skip to sidebar
Friday, May 14, 2010
Transitions Ahoy
Level transitions are working nicely now. Once a few more stats are tracked (easy!) and multiplayer gets scrubbed (hard!) it should feel like a so-so game, and the fun, advanced design starts getting implemented.
No comments:
Post a Comment
Newer Post
Older Post
Home
Subscribe to:
Post Comments (Atom)
LittleBot
Login
|
FAQ
Musings
,
design bits
, and
reviews
from
a lone game designer
, every weekday.
Followers
Blog Archive
February
(15)
January
(11)
December
(17)
November
(22)
October
(16)
September
(21)
August
(21)
July
(21)
June
(19)
May
(20)
April
(22)
March
(22)
February
(19)
January
(20)
December
(19)
November
(20)
October
(18)
September
(7)
Labels
arcade
(2)
brainfeed
(38)
comments
(5)
company
(3)
concept
(1)
design
(44)
development
(1)
e310
(15)
friends
(3)
help
(1)
musings
(172)
news
(2)
progress
(10)
quote
(2)
reactions
(1)
review
(69)
rpg
(12)
stuff
(1)
tool
(7)
toolbox
(2)
vacation
(7)
No comments:
Post a Comment