Monday, June 28, 2010
E3'10 Rambles: Dead Space 2
Watching the Dead Space 2 presentation at the press conference, I was a bit sad hearing EA describing Dead Space as "highest rated," the subtext being that "not enough of you arseholes bought it." I hope the sequel fares better. It was interesting to see how cutscene-y the demo was, though. I think interruptions in control can work and contextual controls adjusted for the emotion of a situation can be really useful for immersion in third-person games, but the balance between cinematic punch and an outright snap of immersion is rather fine. It all seemed thrilling in the movie, so I wonder how it plays.