Reactions while reading Kotaku's E3 2010 Preview:
The Legend of Zelda
Yay. Will it have a wooden shield, a boomerang, a bow and arrow, and a grapple? Will the Vitality Sensor be a game changer? Probably more awesome-slash-boring.
I wonder if the sandbox will have some interesting toys in it this time.
Castlevania: Lords of Shadow
Will the action offer anything more than GoW, Ninja Gaiden, DMC4, or Bayonetta? Is average action plus Kojima direction something to look forward to? I don't know.
Metroid: Other M
Hopeful, but guarded.
Metal Gear Solid: Rising
Kojima bukakke! Enjoyable bukakke?
Ah, Okami. The better-than-Zelda game with vague objectives that more people should have played. I wonder if your little buddy will be worth a return trip.
Assassin's Creed Brotherhood
Really? If you're curious why so many game ideas look so boring, it's not because executives/marketers hate something fresh, and not just because gaming is a fashion industry, but because the really interesting stuff requires you to put your job on the line. The only interesting ideas always surprise you, meaning they have an element of WTF, and WTF will never be justified with PowerPoint slides. If WTF succeeds then you are a genius, but if WTF fails then buh-bye. And if your ideas never have WTF but they always have bullshit statistics and graphs from the marketing and finance team that rationalize it? Then even when you fail, fail, fail, fail, and fail, you still get to keep your job because your decisions "made sense." Most of the gaming industry is built by executives that actually crave WTF but only have the balls for CYA. Why sacrifice your career when you like your job?
Star Wars: The Force Unleashed II
The Watered-down GoW Clone with the Big License and Too-big Combo Lists II. Why am I such a dick today? Maybe it'll surprise me. (The first might surprise me if I played further into it.)
Lara Croft and the Guardian of Light
Kotaku's raves have me curious. Tomb Raider makes me so sad. The first game was so, so brilliant. I wish someone showed some sign that they understood why. This franchise has been so largely devoid of what made the original special.
The Last Guardian
A predictable OMGOMGOMGOMGOMG from me.
Dead Rising 2
With much embarrassment, I admit that I never played the first, which I hear very good things from trustworthy people.
God of War: Ghosts of Sparta
Awesome-slash-boring, I'm guessing. The first one brought some fun close combat to the table with the gloves, but I find it unlikely another fun gameplay twist is incoming, or that the story is any less brain-dead.
Enslaved: Odyssey to the West
Since the rumors about DMC, I'm more curious about what they've learned from Heavenly Sword. I have my eye on it.
Dead Space 2
Everyone's favorite, bossed-around janitor is back. The atmosphere and presentation were amazing but my connection to the avatar was weak, weak, weak. I hope DS2 keeps the former and fixes the latter.
Another executive/marketing idea FTW. I can hear the meetings: "God of War sells because of the gore, and this property will let us outgore them." You have your work cut out just on that premise, but to execute on story presentation and mechanics with probably a fraction of the budget, time-frame, or executive care? I find it highly unlikely, but would love to be wrong.
Spider-Man: Shattered Dimensions
I haven't played many Spider-Man games. I don't know what's worked and what hasn't, and maybe it's telling that I don't really care(?).
Resident Evil Portable
I really don't trust Capcom that much anymore. They come across as kinda schizo. It'll take some mega press to get me excited about this one.
So, so skeptical about action games nowadays. Maybe playing it with a friend will be fun?
Itagaki's Next Project
Always curious about his stuff. He always comes across as one of the few pushing the bleeding edge of kinesthetics, and I likey.