Thursday, September 16, 2010
I also played through the Vanquish demo, just to sample Kamiya's latest. If Gears of War were Street Fighter II, Vanquish would be Street Fighter II Turbo - Hyper Fighting. As with most of Kamiya's games, the controls were responsive, energetic, and flashy, but this time they were almost too responsive, like I didn't have enough speed of mind to match speed of character. Sliding across the floor was thrilling, but travels or shifts directions too rapidly to feel like I was in control, and drawing a bead on enemies with my reticle was equally jerky. I liked being able to slow down, but my brain scrambled the controls more than once, and I hated the overheating penalty for letting my meter run out, because I usually slowed down to focus and capitalize on some part of the action, not babysit my meter. Oh, and the main character's voice was very grating. But maybe I'll get used to it. I'm excited to try the final game.