
Overall, the game was fun despite story and character being thin because it made me feel like a proper badass. Advancement was weak but effects, kinesthetics, and core mechanics evoked a strong sense of power, technical skill, and challenge mastery; and level design threw enough curve-balls to keep me engaged. I could imagine some players not having the same sense of skill or mastery if the controls were a bit much (they kind of are), or they disconnected in frustration with its obnoxious death penalties instead of trying to improve to avoid them, but I bet most people who would even be interested in the game wouldn't be hindered by it.
Topics that seem worth getting into are:
- Story and Setting
- Kinesthetics and Mechanics
- Death and Challenge
- Tweaks
I'll probably slam through most of the list in the next part.
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