Today, a close friend directed me to the About page of Gameful, which is part of an initiative to use the powerful behavior-influencing motivators in games as a tool for good in the world. What do I make of addiction control for the sake of good in the world? I have weird feelings about it.
I downplay the worth of games that push the addiction button over and over again but wind up caught in their grasp over and over again (I'm currently addicted to the carroting in AC: Brotherhood despite getting little else out of it), so the idea of being addicted to world improvement is a deeply compelling one. But I've had a lifelong interest in delivering human experience and emotion through artistry, and advancing art, which I feel has a slow yet positive impact on human morality. It feels weird then, to skip that step and just trick everyone into being good.
What better way, though, when human instinct drives so much else? I should just be happy the two ideas aren't mutually exclusive.
Update: I've been rightfully called out on my Gameful take. See comments for more.