Wednesday, December 8, 2010

More Ico

Over a conversation at lunch today, the topic of journeying with AI was banging around in my mind in reference to how annoying the babysitter role can be. I found myself wondering whether setting up the right relationship -- featuring a pitiful AI character -- would help to ease the pain. Ico popped into my head to remind me that it did just this, and wonderfully, but I wondered if the protective relationship could be pushed even further -- whether another game with a protective premise but featuring a father and his daughter, or mother and her son, would be even more manipulative. Are there games out there that already do this? The last game I remember hearing in the press about really pushing the parent button was Heavy Rain.

2 comments:

  1. Always good to work within your limits no?

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  2. Yeah, there's truth no limits are much harder to design for. Some of my favorite ideas, including what I'm playing with now, are a direct result of acknowledging limitations.

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