Wednesday, February 2, 2011

Assessment Loops

When building games with large teams, the perceived function of most production roles is contributing work that benefits the overall experience, and you are valued for it even if your personal source of pride is purely in the overall experience. Each 3D model, audio snippet, or section of code is evidence of this value, and the completion of each asset is an opportunity to review your work and improve on it, becoming a "better" modeler, audio engineer, or programmer.

The perceived function of a dedicated design lead, however, is the sum experience (even if other abilities provide more frequent or important opportunities for improvement). In my past life as a one, I sometimes miss the rapid assessment loop of an artist, where in a matter of minutes or days I could produce, analyze, and determine methods to improve my output, rather than wait for the completed game, which sometimes took years.

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