<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/'><id>tag:blogger.com,1999:blog-4167834091034982897.post2490970363511663630..comments</id><updated>2009-11-16T14:04:28.504-07:00</updated><title type='text'>Comments on LittleBot Blog: VGA</title><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://www.littlebotstudios.com/feeds/2490970363511663630/comments/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4167834091034982897/2490970363511663630/comments/default'/><link rel='alternate' type='text/html' href='http://www.littlebotstudios.com/2009/11/vga.html'/><author><name>Alan Tew</name><uri>http://www.blogger.com/profile/06511489138026430943</uri><email>noreply@blogger.com</email></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>8</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>25</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-4167834091034982897.post-3323076874457605441</id><published>2009-11-16T14:04:28.504-07:00</published><updated>2009-11-16T14:04:28.504-07:00</updated><title type='text'>That's not to say that I think those are 100% irre...</title><content type='html'>That&amp;#39;s not to say that I think those are 100% irreconcilable... I don&amp;#39;t know about that. I think maybe Love, from the way Eskil Steenberg writes on his blog, will be less focused on getting players hooked. It&amp;#39;s not a game I would make, but I think it&amp;#39;s awesome that it&amp;#39;s being made.</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4167834091034982897/2490970363511663630/comments/default/3323076874457605441'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4167834091034982897/2490970363511663630/comments/default/3323076874457605441'/><link rel='alternate' type='text/html' href='http://www.littlebotstudios.com/2009/11/vga.html?showComment=1258405468504#c3323076874457605441' title=''/><author><name>elias</name><uri>http://sharedprophet.myopenid.com/</uri><email>noreply@blogger.com</email></author><thr:in-reply-to xmlns:thr='http://purl.org/syndication/thread/1.0' href='http://www.littlebotstudios.com/2009/11/vga.html' ref='tag:blogger.com,1999:blog-4167834091034982897.post-2490970363511663630' source='http://www.blogger.com/feeds/4167834091034982897/posts/default/2490970363511663630' type='text/html'/></entry><entry><id>tag:blogger.com,1999:blog-4167834091034982897.post-6782554250957165600</id><published>2009-11-16T13:59:04.922-07:00</published><updated>2009-11-16T13:59:04.922-07:00</updated><title type='text'>I was actually considering mentioning both points ...</title><content type='html'>I was actually considering mentioning both points when I wrote my last comment. I played WoW for a while, and I do think they considered it. But I think some lessons on game addiction can be learned from the results of that--that making it seem rewarding in smaller chunks can make it _more_ addictive rather than less, etc.&lt;br /&gt;&lt;br /&gt;Honestly given the choice, I don&amp;#39;t think I would want to work on an MMO at this point. The foundational concept of an MMO seems to be at odds with some of my current ideals about what an ethical game should be. Specifically, the desire to have people online all the time so there&amp;#39;s a community, and to sell stuff to these people (with microtransactions or subscription fees) runs counter to the desire to add to people&amp;#39;s lives rather than taking as much as possible of their lives away.</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4167834091034982897/2490970363511663630/comments/default/6782554250957165600'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4167834091034982897/2490970363511663630/comments/default/6782554250957165600'/><link rel='alternate' type='text/html' href='http://www.littlebotstudios.com/2009/11/vga.html?showComment=1258405144922#c6782554250957165600' title=''/><author><name>elias</name><uri>http://sharedprophet.myopenid.com/</uri><email>noreply@blogger.com</email></author><thr:in-reply-to xmlns:thr='http://purl.org/syndication/thread/1.0' href='http://www.littlebotstudios.com/2009/11/vga.html' ref='tag:blogger.com,1999:blog-4167834091034982897.post-2490970363511663630' source='http://www.blogger.com/feeds/4167834091034982897/posts/default/2490970363511663630' type='text/html'/></entry><entry><id>tag:blogger.com,1999:blog-4167834091034982897.post-3826899149809608413</id><published>2009-11-16T08:28:00.833-07:00</published><updated>2009-11-16T08:28:00.833-07:00</updated><title type='text'>I'm partly curious because I know when I played Wo...</title><content type='html'>I&amp;#39;m partly curious because I know when I played WoW, it seemed like they had considered it too. I didn&amp;#39;t /need/ to invest as much time (gathering groups, collecting corpses, camping spawns) as I did in EQ, and they had things like double XP on resting, which seemed to imply a &amp;quot;you&amp;#39;ve had enough, why not rest?&amp;quot; mentality. And oddly enough, it kinda made it more addictive (quicker, more constant uptime on fun, and playing multiple characters to have double XP, so I had double (2x characters) the progress incentives).</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4167834091034982897/2490970363511663630/comments/default/3826899149809608413'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4167834091034982897/2490970363511663630/comments/default/3826899149809608413'/><link rel='alternate' type='text/html' href='http://www.littlebotstudios.com/2009/11/vga.html?showComment=1258385280833#c3826899149809608413' title=''/><author><name>Alan Tew</name><uri>http://www.blogger.com/profile/06511489138026430943</uri><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='OpenSocialUserId' value='04822938889398403979'/></author><thr:in-reply-to xmlns:thr='http://purl.org/syndication/thread/1.0' href='http://www.littlebotstudios.com/2009/11/vga.html' ref='tag:blogger.com,1999:blog-4167834091034982897.post-2490970363511663630' source='http://www.blogger.com/feeds/4167834091034982897/posts/default/2490970363511663630' type='text/html'/></entry><entry><id>tag:blogger.com,1999:blog-4167834091034982897.post-4751027417678163547</id><published>2009-11-13T10:24:56.081-07:00</published><updated>2009-11-13T10:24:56.081-07:00</updated><title type='text'>Yes. : )

These ideas have been coalescing for me ...</title><content type='html'>Yes. : )&lt;br /&gt;&lt;br /&gt;These ideas have been coalescing for me for a while (certainly influenced by Jonathan Blow, and also A Theory of Fun and other less game-related stuff). I don&amp;#39;t know if I would&amp;#39;ve thought much about those consequences before now (i.e. before all these things had come together into this philosophy for me). It has changed/solidified my ideas for games I feel will be worth working on.&lt;br /&gt;But I was coincidentally already thinking about game addiction on my own when I came across Jonathan Blow&amp;#39;s comments on the subject, so maybe I would simply have come to these conclusions sooner if things were different. Who knows?&lt;br /&gt;&lt;br /&gt;But I am slowly but surely working on things that will live up to this ideal, for me anyway.</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4167834091034982897/2490970363511663630/comments/default/4751027417678163547'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4167834091034982897/2490970363511663630/comments/default/4751027417678163547'/><link rel='alternate' type='text/html' href='http://www.littlebotstudios.com/2009/11/vga.html?showComment=1258133096081#c4751027417678163547' title=''/><author><name>elias</name><uri>http://sharedprophet.myopenid.com/</uri><email>noreply@blogger.com</email></author><thr:in-reply-to xmlns:thr='http://purl.org/syndication/thread/1.0' href='http://www.littlebotstudios.com/2009/11/vga.html' ref='tag:blogger.com,1999:blog-4167834091034982897.post-2490970363511663630' source='http://www.blogger.com/feeds/4167834091034982897/posts/default/2490970363511663630' type='text/html'/></entry><entry><id>tag:blogger.com,1999:blog-4167834091034982897.post-4040871602746812963</id><published>2009-11-13T08:16:06.613-07:00</published><updated>2009-11-13T08:16:06.613-07:00</updated><title type='text'>Awesome followup and well-formed thoughts. I appre...</title><content type='html'>Awesome followup and well-formed thoughts. I appreciate them. Out of pure curiosity, do you think you personally would have thought about Everquest users and addiction if you were tasked to design WoW?</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4167834091034982897/2490970363511663630/comments/default/4040871602746812963'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4167834091034982897/2490970363511663630/comments/default/4040871602746812963'/><link rel='alternate' type='text/html' href='http://www.littlebotstudios.com/2009/11/vga.html?showComment=1258125366613#c4040871602746812963' title=''/><author><name>Alan Tew</name><uri>http://www.blogger.com/profile/06511489138026430943</uri><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='OpenSocialUserId' value='04822938889398403979'/></author><thr:in-reply-to xmlns:thr='http://purl.org/syndication/thread/1.0' href='http://www.littlebotstudios.com/2009/11/vga.html' ref='tag:blogger.com,1999:blog-4167834091034982897.post-2490970363511663630' source='http://www.blogger.com/feeds/4167834091034982897/posts/default/2490970363511663630' type='text/html'/></entry><entry><id>tag:blogger.com,1999:blog-4167834091034982897.post-3163248052734415467</id><published>2009-11-12T14:26:02.425-07:00</published><updated>2009-11-12T14:26:02.425-07:00</updated><title type='text'>Well, it's really up to each of us to define these...</title><content type='html'>Well, it&amp;#39;s really up to each of us to define these things for ourselves, and the things which may end up being useful to a person in life depend on the person. Ultimately, I don&amp;#39;t think there is one set of ethical guiding principles for all of game design... except perhaps for this one rule (which is still my opinion, so everyone&amp;#39;s free to ignore or reject or agree with it as they like):&lt;br /&gt;&lt;br /&gt;Consider the consequences.&lt;br /&gt;&lt;br /&gt;By that I mean to consciously think about not just the consequences of a specific design decision for the game, but consider the consequences of the existence of the game for the world, and for people&amp;#39;s lives (players and non-players alike). It&amp;#39;s up to you to decide whether the consequences you foresee (and you&amp;#39;re not expected to foresee everything) are acceptable or desirable, and obviously that will vary from person to person.&lt;br /&gt;&lt;br /&gt;Really, this applies to everything you (and when I say &amp;quot;you&amp;quot; here I mean me and everyone else, too) do in life, not just creating games. I&amp;#39;m not claiming to be perfect or that I always fully consider consequences of every action, but it is something I strive for.&lt;br /&gt;&lt;br /&gt;Regardless of the conclusion you reach when considering consequences, it can&amp;#39;t make things worse. And I think the world would be a much better place if everyone did this.</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4167834091034982897/2490970363511663630/comments/default/3163248052734415467'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4167834091034982897/2490970363511663630/comments/default/3163248052734415467'/><link rel='alternate' type='text/html' href='http://www.littlebotstudios.com/2009/11/vga.html?showComment=1258061162425#c3163248052734415467' title=''/><author><name>elias</name><uri>http://sharedprophet.myopenid.com/</uri><email>noreply@blogger.com</email></author><thr:in-reply-to xmlns:thr='http://purl.org/syndication/thread/1.0' href='http://www.littlebotstudios.com/2009/11/vga.html' ref='tag:blogger.com,1999:blog-4167834091034982897.post-2490970363511663630' source='http://www.blogger.com/feeds/4167834091034982897/posts/default/2490970363511663630' type='text/html'/></entry><entry><id>tag:blogger.com,1999:blog-4167834091034982897.post-2155911424904752052</id><published>2009-11-11T13:07:36.509-07:00</published><updated>2009-11-11T13:07:36.509-07:00</updated><title type='text'>I'm always curious about that responsibility becau...</title><content type='html'>I&amp;#39;m always curious about that responsibility because I know I can be flippant about it. Many people -- myself included -- get addicted to WoW, yet have no regrets about that experience, or being addicted to MUDs or Diablo. And they may have given me a greater mastery over life&amp;#39;s distractions, or opportunities to create stronger ties to real-life friends, or helped me explore the social dynamics of groups, group roles, and even betrayal and trust.&lt;br /&gt;&lt;br /&gt;I find myself asking, then, if it was more responsible of Blizzard to never release that experience (and having experienced it), how does the thought of it never existing make me feel? I dislike the thought, though perhaps there&amp;#39;s an alternative I&amp;#39;m missing for not actively seeking it...</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4167834091034982897/2490970363511663630/comments/default/2155911424904752052'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4167834091034982897/2490970363511663630/comments/default/2155911424904752052'/><link rel='alternate' type='text/html' href='http://www.littlebotstudios.com/2009/11/vga.html?showComment=1257970056509#c2155911424904752052' title=''/><author><name>Alan Tew</name><uri>http://www.blogger.com/profile/06511489138026430943</uri><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='OpenSocialUserId' value='04822938889398403979'/></author><thr:in-reply-to xmlns:thr='http://purl.org/syndication/thread/1.0' href='http://www.littlebotstudios.com/2009/11/vga.html' ref='tag:blogger.com,1999:blog-4167834091034982897.post-2490970363511663630' source='http://www.blogger.com/feeds/4167834091034982897/posts/default/2490970363511663630' type='text/html'/></entry><entry><id>tag:blogger.com,1999:blog-4167834091034982897.post-8456766920898521376</id><published>2009-11-11T12:50:50.496-07:00</published><updated>2009-11-11T12:50:50.496-07:00</updated><title type='text'>Which is why it is our responsibility as game desi...</title><content type='html'>Which is why it is our responsibility as game designers to create games which reward things that can actually be useful to a person in life. Otherwise we are just exploiting their flawed brains, and probably leaving them worse off than we found them.</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4167834091034982897/2490970363511663630/comments/default/8456766920898521376'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4167834091034982897/2490970363511663630/comments/default/8456766920898521376'/><link rel='alternate' type='text/html' href='http://www.littlebotstudios.com/2009/11/vga.html?showComment=1257969050496#c8456766920898521376' title=''/><author><name>elias</name><uri>http://sharedprophet.myopenid.com/</uri><email>noreply@blogger.com</email></author><thr:in-reply-to xmlns:thr='http://purl.org/syndication/thread/1.0' href='http://www.littlebotstudios.com/2009/11/vga.html' ref='tag:blogger.com,1999:blog-4167834091034982897.post-2490970363511663630' source='http://www.blogger.com/feeds/4167834091034982897/posts/default/2490970363511663630' type='text/html'/></entry></feed>