<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/'><id>tag:blogger.com,1999:blog-4167834091034982897.post5263023631841269653..comments</id><updated>2010-03-05T10:47:58.457-07:00</updated><title type='text'>Comments on LittleBot Blog: Demon's Souls, pt.7: Feedback</title><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://www.littlebotstudios.com/feeds/5263023631841269653/comments/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4167834091034982897/5263023631841269653/comments/default'/><link rel='alternate' type='text/html' href='http://www.littlebotstudios.com/2010/03/demons-souls-pt7-feedback.html'/><author><name>Alan Tew</name><uri>http://www.blogger.com/profile/06511489138026430943</uri><email>noreply@blogger.com</email></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>2</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>25</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-4167834091034982897.post-2312132540247211482</id><published>2010-03-05T10:47:58.452-07:00</published><updated>2010-03-05T10:47:58.452-07:00</updated><title type='text'>Ugh, no edit button. ; )</title><content type='html'>Ugh, no edit button. ; )</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4167834091034982897/5263023631841269653/comments/default/2312132540247211482'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4167834091034982897/5263023631841269653/comments/default/2312132540247211482'/><link rel='alternate' type='text/html' href='http://www.littlebotstudios.com/2010/03/demons-souls-pt7-feedback.html?showComment=1267811278452#c2312132540247211482' title=''/><author><name>elias</name><uri>http://sharedprophet.myopenid.com</uri><email>noreply@blogger.com</email></author><thr:in-reply-to xmlns:thr='http://purl.org/syndication/thread/1.0' href='http://www.littlebotstudios.com/2010/03/demons-souls-pt7-feedback.html' ref='tag:blogger.com,1999:blog-4167834091034982897.post-5263023631841269653' source='http://www.blogger.com/feeds/4167834091034982897/posts/default/5263023631841269653' type='text/html'/></entry><entry><id>tag:blogger.com,1999:blog-4167834091034982897.post-8480064335798120820</id><published>2010-03-05T10:47:01.931-07:00</published><updated>2010-03-05T10:47:01.931-07:00</updated><title type='text'>That sounds about right, in my opinion. I think a ...</title><content type='html'>That sounds about right, in my opinion. I think a game themed around alternate universes would lend itself well to the assist mechanic without needing to be difficult, and if done right I think the messaging could also be interesting for something like that. I kinda have the feel of the anime Noein (although it gets weird at the end, but then again so do most animes) in my head as far as the alternate universes thing.&lt;br /&gt;&lt;br /&gt;It could feel kind of like a &amp;quot;massively single-player&amp;quot; game, not really in the way that Spore meets that description, but more that it&amp;#39;s sort of a single-player storyline-based game but you have the sense that almost the same events are playing out in parallel for others out there. Perhaps have a limited selection of characters involved in the story that are playable, and when the assist players are brought in they are alt-universe versions of the character they chose, so you would end up with more than one of the same person... I dunno, that sounds kinda cool to me. : )&lt;br /&gt;&lt;br /&gt;Now I&amp;#39;m imagining the characters would have the same basic face for every game but clothes and hair and tattoos and stuff could be customizable so the alt-universe versions would look like alt-universe versions... anyway, kind of a tangent. : )&lt;br /&gt;&lt;br /&gt;I agree that the thing about being able to invade a game at any time wouldn&amp;#39;t work so well for a more accessible game, but maybe the player-as-a-boss thing would if, as you said, it only happens once in the game and stuff. There are a lot of games where toward the end you have to fight a mirror or evil version of your character... this would make that fight a lot more interesting.</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4167834091034982897/5263023631841269653/comments/default/8480064335798120820'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4167834091034982897/5263023631841269653/comments/default/8480064335798120820'/><link rel='alternate' type='text/html' href='http://www.littlebotstudios.com/2010/03/demons-souls-pt7-feedback.html?showComment=1267811221931#c8480064335798120820' title=''/><author><name>elias</name><uri>http://sharedprophet.myopenid.com</uri><email>noreply@blogger.com</email></author><thr:in-reply-to xmlns:thr='http://purl.org/syndication/thread/1.0' href='http://www.littlebotstudios.com/2010/03/demons-souls-pt7-feedback.html' ref='tag:blogger.com,1999:blog-4167834091034982897.post-5263023631841269653' source='http://www.blogger.com/feeds/4167834091034982897/posts/default/5263023631841269653' type='text/html'/></entry></feed>